GTA 6 Weapons List: Every Gun, Item & System Confirmed So Far
This human-edited guide rounds up all known GTA 6 weapons, from handguns and rifles to explosives, melee, and equipment. Short. Clear. Credible.
The Essentials
Rockstar’s next chapter brings a broader toolset and smarter restrictions. You still cause chaos, of course. However, the game nudges you toward choices that feel grounded—fewer carry slots, better animations, and context-aware reactions from civilians. Fans may be surprised by how much this changes moment-to-moment combat. It feels tighter. Sharper. Real.
Scope: This article compiles confirmed or repeatedly seen items from official trailers, screenshots, and early footage, plus clearly marked gear and ammunition types. Names may evolve before release on PlayStation 5 and Xbox Series X|S.
Handguns (Confirmed & Frequently Seen)
- Heavy Pistol — inspired by M1911 variants; strong punch, clean irons.
 - Mustang .357 Revolver — echoes the Colt Python; heavy recoil, crisp sight picture.
 - Pistol — Taurus-style sidearm; the classic workhorse.
 - Polymer Pistol (Glock / SIG P320-style) — seen with an auto switch; controllable but spicy in full-auto.
 - Compact .380 — Bersa Firestorm-type; small frame, quick draw.
 - Beretta-pattern 92 — full-size, reliable, iconic profile.
 
Shotguns
- Double-Barrel Shotgun — classic SxS; brutal at close range.
 - Pump-Action Shotgun — Mossberg-style; crowd control, door breaching vibes.
 
SMGs & Machine Guns
- Combat MG — M249 SAW-inspired; squad support energy.
 - Compact SMG — Scorpion Mini-SMG; pocket armor shredder.
 - Micro SMG — Mini Uzi lineage; classic drive-by feel.
 - SMG — MP5-style; balanced, dependable, suppressor-friendly.
 
Assault Rifles
- Assault Rifle — AK-pattern; rugged and unapologetic.
 - Carbine Rifle — AR-15 / HK416 family; controllable burst, modular.
 - Carbine Rifle Mk II — modernized AR variant; expect more attachment options.
 - Service Carbine — M16A1/A2 influence; nostalgic profile with contemporary handling.
 
Sniper Rifles
- Assault Sniper — L129A1-style marksman rifle; mid-to-long range precision.
 - Bolt-Action Sniper — Remington 700 BDL cues; glass-breaking accuracy.
 - Hunter Sniper — L96A1 roots; crisp bolt, heavy punch.
 - Battle Rifle (M14 / M1A-type) — classic 7.62 DMR energy.
 - Rimfire Carbine (Ruger 10/22-type) — light, quiet plinker for pests and practice.
 
Heavy Weapons
- Grenade Launcher — Milkor-style; area denial with a grin.
 - RPG (Rocket Launcher) — RPG-7 lineage; the loudest answer wins.
 
Thrown & Utility
- Grenade — M61 influence; simple and effective.
 - Smoke Grenade — M18-style; break sightlines, break pursuits.
 - Flashbang — stun, clear, move.
 - Molotov / Fire Bottle — chaos in a glass.
 - Golf Ball — improvised mischief with surprising range.
 - Speargun — niche, but perfect for coastal play.
 
Melee
- Baseball Bat — the series staple.
 - Crowbar — pry, smash, repeat.
 - Golf Club — country-club chaos.
 - Hammer — compact and mean.
 - Knife — UC-RB1-style; quiet solves problems.
 - Pool Cue — bar-brawl energy.
 - Unarmed — when fists speak louder than ammo.
 
Equipment & Gear (Dedicated Wheel Slots)
Ammunition Types
- Pistol Ammo
 - Shotgun Ammo
 - Heavy Ammo
 - Spear Ammo
 - Rockets
 
Confirmed Weapon Names (Quick Recap)
Assault Rifle, Carbine Rifle, Carbine Rifle Mk II, Service Carbine, Assault Sniper, Bolt-Action Sniper, Hunter Sniper, Combat MG, SMG, Compact SMG, Micro SMG, Double-Barrel Shotgun, Pump-Action Shotgun, Heavy Pistol, Mustang .357 Revolver, Pistol, Grenade Launcher, RPG, Grenade, Smoke Grenade, Flashbang, Molotov / Fire Bottle, Speargun, Baseball Bat, Crowbar, Golf Club, Hammer, Knife, Pool Cue, Unarmed.
New Systems & Quality-of-Life Changes
- Drive-by variety: passengers can lean out windows or stand in truck beds to fire long guns.
 - Shoot while swimming: limited options in water, but it matters during coastal escapes.
 - Adaptive reactions: “underfire” animations, plus an overdose state tied to certain items.
 - Redesigned Weapon Wheel: switch between Weapons, Equipment, and Gear categories quickly.
 - Loadout limits: carry two rifles and two pistols; stash extras in vehicle trunks. It’s deliberate and tense.
 - No dual-wielding: one weapon at a time for clarity and balance.
 - Drop & pick-up: ditch unwanted guns; enjoy bespoke pick-up animations.
 - Hand swap: shoot left- or right-handed based on cover and angle. Small detail, big feel.
 - Shared items: some gear may sit in a shared inventory between protagonists.
 - NPC awareness: walk around with a gun drawn and people react; protagonists auto-holster in crowded spaces.
 
Individually, these tweaks are modest. Together, they reshape pacing and risk. This changes everything.
FAQ
How do you get weapons in GTA 6?
Expect the usual mix: pickups across the map, purchases from shops, and unlocks via story progress. Some melee items will simply be found where they make sense.
How many guns can you carry?
A limited wheel—two rifles and two pistols at once—keeps choices meaningful. Additional hardware can be stored in your vehicle.
Is there weapon customization?
Yes. Look for magazines, optics, muzzle devices, tints, liveries, and specialty rounds on select platforms.
Is first-person shooting supported?
Yes. Full FPS aiming with bespoke animations for reloads, sprint, and mantling—alongside the traditional third-person view.
How many weapons will the game launch with?
The series has grown steadily over time. While exact counts are unannounced, expect a larger and more curated arsenal than prior story-mode launches.
Bottom Line
The GTA 6 arsenal is familiar yet refined: fewer carry slots, richer feedback, and smarter gear. Moreover, equipment like jammers, trauma kits, and lock tools unlock new approaches to missions. The tone is clear—more choice, more consequence, more thrill.
Fans may be surprised by how human the firefights feel. Not just louder. Better.